AoeStats
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Coastal Forest

513428002Analyzed
2v2 RM · 7d ago on Oct 13, 2026· 44m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1315
+12
🇳🇱 Armenians · Netherlands
1161
+20
vs
🇬🇷 Japanese · Greece
1231
-16
🇨🇭 Italians · Switzerland
1229
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,197 11:23 25:06 41:27 ⚔ Fish Boom into M@A
48 2,118 8:44 28:34 — ⚔ M@A into Skirms into Archers
44 1,951 9:50 22:47 36:36 ⚔ Archers into Fish Boom
37 1,651 10:31 14:35 37:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,330 14,013 4,215 3,025 37,583 39,217
10,700 16,126 7,465 1,625 35,916 39,178
12,240 7,665 8,930 1,400 30,235 32,411
8,475 9,498 1,765 1,100 20,838 23,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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