AoeStats
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Black Forest

514749331Analyzed
2v2 RM · 17d ago on Oct 19, 2026· 127m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
903
+15
🇧🇷 Hindustanis · Brazil
902
+15
vs
🇨🇱 Spanish · Chile
876
-15
🇨🇱 Burmese · Chile
876
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 3,397 14:34 19:09 34:27 ⛏ Fast Castle
24 3,017 12:07 17:24 30:16 ⛏ Fast Castle
21 2,629 12:53 18:29 33:30 ⛏ Fast Castle
17 2,129 12:57 23:03 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
129,535 33,434 102,970 5,445 271,384 295,982
88,140 41,662 66,480 2,785 199,067 245,934
83,430 63,103 40,040 9,215 195,788 202,035
76,130 55,058 48,415 2,610 182,213 205,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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