AoeStats
← Fau10

Arabia

512816367Analyzed
2v2 RM · 3d ago on Oct 11, 2026· 50m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
908
+15
🇨🇱 Saracens · Chile
848
+19
vs
🇨🇱 Muisca · Chile
892
-17
🇨🇱 Koreans · Chile
891
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,938 9:23 18:43 33:18 ⛏ Fast Castle
28 1,419 11:56 22:10 35:58 ⚔ Archer Rush
14 702 11:58 20:57 43:32
13 662 11:48 18:10 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,415 11,502 11,420 3,000 44,337 59,546
18,335 13,865 7,325 1,280 40,805 48,491
18,275 10,211 10,020 1,600 40,106 49,040
10,965 11,508 5,115 2,930 30,518 35,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.