AoeStats
← Mr.Mictlan.

MegaRandom

511454773Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 59m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Berbers · Japan
950
+18
🇦🇺 Franks · Australia
936
+18
🇨🇳 Franks · China
934
+18
🇲🇽 Wu · Mexico
932
+18
vs
🇨🇦 Celts · Canada
1029
-20
🇺🇸 Mongols · United States
1014
-19
🇨🇴 Varangians · Colombia
1011
-19
🇨🇴 Britons · Colombia
880
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,343 9:08 28:19 40:39
38 2,267 9:45 19:22 — ⛏ Fast Castle
29 1,719 11:53 16:13 37:14 ⛏ Fast Castle
27 1,618 11:28 20:37 36:32 ⛏ Fast Castle
27 1,635 10:15 21:03 42:51
26 1,538 13:27 26:46 42:08
25 1,505 12:03 22:55 36:48 ⚔ Archer Rush
18 1,056 11:04 21:54 34:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,585 17,008 22,645 3,390 84,628 93,157
31,560 29,008 12,010 4,100 76,678 80,834
21,730 25,005 14,645 6,470 67,850 82,889
26,035 22,050 15,510 3,535 67,130 72,368
31,635 15,839 15,735 2,250 65,459 75,834
17,195 20,208 16,030 4,200 57,633 69,528
15,275 19,440 12,580 4,500 51,795 65,132
25,000 14,685 9,280 2,800 51,765 55,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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