AoeStats
← [KMNB] Bandeira

African Clearing

513498734Analyzed
3v3 RM · 3d ago on Oct 13, 2026· 59m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1484
+13
🇧🇷 Persians · Brazil
1239
+23
🇧🇷 Ethiopians · Brazil
1193
+25
vs
🇦🇷 Jurchens · Argentina
1417
-21
🇦🇷 Mapuche · Argentina
1412
-21
🇦🇷 Saxons · Argentina
1371
-19
Player eAPM Actions Feudal Castle Imperial Opening
52 3,106 12:05 31:02 47:06 ⚔ Scout Rush
50 2,987 12:45 18:07 54:01 ⛏ Fast Castle
46 2,744 12:53 20:02 51:49 ⚔ Scout Rush
46 2,716 11:37 24:51 43:29 ⚔ Archer Rush
25 1,464 14:03 20:06 58:25 ⛏ Fast Castle
19 1,105 12:41 34:44 51:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,740 12,124 11,440 2,295 68,599 72,872
20,270 21,505 17,480 3,200 62,455 75,471
25,860 11,960 16,775 900 55,495 55,769
20,110 12,363 8,670 1,250 42,393 43,870
13,490 16,023 7,940 2,890 40,343 44,281
12,860 17,044 6,565 3,805 40,274 43,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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