AoeStats
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Black Forest

507293308Analyzed
3v3 RM · 1mo ago on Sep 17, 2026· 50m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
826
+16
🇺🇸 Romans · United States
773
+18
🇩🇪 Byzantines · Germany
754
+18
vs
🇧🇪 Vietnamese · Belgium
821
-18
🇩🇪 Byzantines · Germany
821
-18
🇩🇪 Slavs · Germany
793
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,924 13:54 23:48 37:04 ⛏ Fast Castle
27 1,349 13:42 19:28 44:43 ⛏ Fast Castle
25 1,269 14:56 20:27 31:32 ⛏ Fast Castle
17 885 11:37 21:20 — ⛏ Fast Castle
13 678 15:06 24:45 41:08 ⛏ Fast Castle
11 545 19:12 24:25 46:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,870 42,160 7,670 2,465 69,165 91,360
15,805 21,684 14,635 3,405 55,529 60,386
18,515 14,670 10,690 3,210 47,085 54,957
15,475 11,804 6,820 1,835 35,934 47,002
15,930 6,422 7,605 2,420 32,377 38,894
11,080 9,310 3,715 2,655 26,760 30,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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