AoeStats
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Arena

511853398Analyzed
1v1 RM · 10d ago on Oct 6, 2026· 38m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
715
+16
vs
🇭🇰 Khmer · Hong Kong SAR China
718
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,767 13:34 17:14 29:50 ⛏ Fast Castle
19 725 10:35 14:29 27:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,290 3,640 2,830 1,400 23,160 23,673
9,340 6,080 4,755 985 21,160 22,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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