AoeStats
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Golden Pit

514190897Analyzed
3v3 RM · 2d ago on Oct 17, 2026· 41m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1010
+16
🇦🇷 Portuguese · Argentina
1009
+16
🇦🇷 Georgians · Argentina
999
+17
vs
🇦🇺 Franks · Australia
1069
-19
🇦🇺 Japanese · Australia
1062
-18
🇦🇺 Persians · Australia
915
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,411 11:54 15:38 — ⛏ Fast Castle
47 1,985 10:42 21:32 — ⚔ Scout Rush
42 1,752 10:01 20:45 — ⚔ Scout Rush
30 1,248 11:05 15:19 — ⛏ Fast Castle
14 592 11:27 20:43 — ⚔ Archer Rush
12 508 11:50 17:18 37:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,160 20,638 13,355 985 44,138 48,312
12,445 7,885 6,920 1,150 28,400 29,432
13,220 6,669 6,445 850 27,184 30,916
6,650 10,370 6,740 1,405 25,165 26,282
11,625 6,191 3,145 1,500 22,461 26,367
9,795 5,725 1,045 1,075 17,640 21,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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