AoeStats
← Ackshun

Black Forest

512538947Analyzed
2v2 RM · 9d ago on Oct 10, 2026· 38m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
1109
+13
🇦🇺 Vietnamese · Australia
1100
+14
vs
🇲🇽 Persians · Mexico
1077
-14
🇦🇷 Ethiopians · Argentina
1030
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,311 16:04 23:19 38:21 ⛏ Fast Castle
25 962 11:48 15:37 31:07 ⛏ Fish Boom FC
17 657 13:57 18:39 36:24 ⛏ Fast Castle
13 490 13:56 22:10 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,555 13,790 8,680 2,325 49,350 55,976
14,025 12,756 5,825 1,285 33,891 37,274
12,345 10,789 2,550 500 26,184 29,392
10,125 5,543 2,900 1,010 19,578 23,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.