AoeStats
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Black Forest

511189121Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 47m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
1051
+12
🇦🇺 Vietnamese · Australia
1042
+12
vs
🇦🇷 Saxons · Argentina
984
-13
🇧🇷 Celts · Brazil
933
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,223 13:05 22:45 37:29 ⛏ Fast Castle
26 1,208 12:36 16:43 35:39 ⛏ Fish Boom FC
21 991 12:52 20:03 42:34 ⚔ M@A Rush
17 783 13:33 18:47 42:08 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,135 16,681 12,325 3,085 62,226 74,962
17,545 14,869 9,595 1,850 43,859 47,525
22,405 10,148 8,130 1,600 42,283 47,718
13,200 14,827 5,605 3,105 36,737 40,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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