AoeStats
← Ackshun

Black Forest

511182419Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 59m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1125
+13
🇺🇸 Saxons · United States
1062
+16
vs
🇦🇺 Celts · Australia
1066
-15
🇦🇺 Vietnamese · Australia
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,572 11:14 15:54 29:24 ⛏ Fast Castle
34 2,050 12:29 16:03 31:02 ⛏ Fast Castle
15 881 13:29 18:31 34:57 ⛏ Fast Castle
13 755 13:59 18:05 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,370 26,020 22,985 4,370 108,745 125,012
50,610 23,986 18,900 5,015 98,511 105,726
23,890 26,540 10,050 3,440 63,920 63,996
26,045 14,813 12,120 2,320 55,298 67,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.