AoeStats
← 66 | MARCEL

Arena

511667480Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 45m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1223
+15
🇨🇱 Vietnamese · Chile
1213
+16
vs
🇺🇸 Romans · United States
1208
-15
🇺🇸 Portuguese · United States
1208
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,762 9:56 15:10 38:18 ⛏ Fast Castle
36 1,647 10:35 13:53 30:20 ⛏ Fast Castle
29 1,320 11:02 19:42 — ⛏ Fast Castle
27 1,230 10:17 14:27 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,495 21,115 13,920 2,950 59,480 61,696
18,080 14,603 8,125 1,530 42,338 45,490
18,140 16,000 6,480 1,505 42,125 48,623
14,325 8,749 6,195 2,050 31,319 34,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.