AoeStats
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Arena

511190882Analyzed
3v3 RM · 1mo ago on Oct 4, 2026· 50m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Muisca · Chile
1240
+15
🇦🇷 Poles · Argentina
1189
+17
🇨🇱 Chinese · Chile
1178
+17
vs
🇨🇳 Koreans · China
1269
-20
🇺🇸 Ethiopians · United States
1211
-16
🇺🇸 Japanese · United States
1132
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,972 9:53 14:20 34:45 ⛏ Fast Castle
37 1,871 10:00 14:10 28:05 ⛏ Fast Castle
33 1,667 10:10 13:50 30:22 ⛏ Fast Castle
32 1,643 9:18 15:31 27:47 ⛏ Fast Castle
29 1,496 9:48 13:37 30:27 ⛏ Fast Castle
29 1,478 11:06 15:36 44:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,310 16,340 27,610 3,075 82,335 100,634
21,920 25,710 11,855 2,880 62,365 81,185
22,645 30,410 3,775 400 57,230 60,993
15,920 21,120 11,935 4,105 53,080 61,457
21,715 15,275 14,010 1,510 52,510 65,810
16,300 18,145 11,320 2,150 47,915 54,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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