AoeStats
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MegaRandom

512876291Analyzed
2v2 RM · 8d ago on Oct 11, 2026· 44m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mapuche · Australia
1228
+9
🇸🇪 Varangians · Sweden
1148
+11
vs
🇩🇪 Danes · Germany
1060
-10
🇩🇪 Mongols · Germany
1059
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,529 9:10 21:09 — ⚔ Scout Rush
31 1,378 11:09 17:03 34:39 ⛏ Fish Boom FC
31 1,374 10:06 20:30 38:59 ⚔ Archers into Fire Galleys
25 1,125 11:19 18:51 37:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,325 12,850 8,280 1,620 39,075 41,817
15,355 14,640 5,075 2,450 37,520 48,685
14,115 9,413 7,145 2,940 33,613 38,132
10,500 5,754 4,755 240 21,249 22,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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