AoeStats
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Arabia

514518367Analyzed
1v1 RM · 18d ago on Oct 18, 2026· 47m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1635
+13
vs
🇳🇴 Khmer · Norway
1570
-13
Player eAPM Actions Feudal Castle Imperial Opening
79 3,753 10:21 20:04 36:02
41 1,954 8:50 20:40 34:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,625 19,866 10,485 2,020 60,996 64,166
26,130 16,748 10,105 2,600 55,583 60,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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