AoeStats
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Arena

508792004Analyzed
4v4 RM · 19d ago on Sep 24, 2026· 53m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1061
+10
🇺🇸 Danes · United States
1003
+12
🇺🇸 Armenians · United States
976
+14
🇺🇸 Franks · United States
909
+17
vs
🇺🇸 Saxons · United States
969
-15
🇺🇸 Muisca · United States
913
-13
🇺🇸 Poles · United States
911
-13
🇺🇸 Persians · United States
902
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,915 10:39 14:51 31:22 ⛏ Fast Castle
32 1,679 10:47 16:11 33:21 ⛏ Fast Castle
30 1,609 11:46 16:11 33:49 ⛏ Fast Castle
20 1,041 10:07 14:18 30:58 ⛏ Fast Castle
19 1,010 10:37 14:26 29:32 ⛏ Fast Castle
17 920 12:40 17:13 39:15 ⛏ Fast Castle
16 863 10:40 14:47 30:56 ⛏ Fast Castle
16 849 10:06 18:43 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,515 20,640 12,925 3,140 66,220 87,609
24,290 17,125 18,715 2,800 62,930 80,224
19,940 18,985 17,385 2,800 59,110 73,926
24,140 12,845 13,295 4,500 54,780 64,008
28,075 17,915 6,595 2,100 54,685 57,031
22,990 12,643 13,530 1,600 50,763 64,901
15,910 18,720 11,540 1,650 47,820 53,930
22,335 11,720 10,140 2,235 46,430 48,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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