AoeStats
← 棋怪、真奇怪

Black Forest

512914556Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 61m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
969
+10
🇮🇳 Bohemians · India
878
+13
🇩🇪 Franks · Germany
761
+18
🇮🇹 Japanese · Italy
742
+20
vs
🇸🇦 Turks · Saudi Arabia
884
-18
🇸🇪 Huns · Sweden
856
-17
🇪🇸 Slavs · Spain
770
-13
🇪🇸 Malians · Spain
768
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,405 10:44 15:16 30:46 ⛏ Fast Castle
33 2,030 11:22 19:52 32:33 ⛏ Fast Castle
20 1,245 14:57 19:42 32:15 ⛏ Fast Castle
19 1,159 14:39 19:01 32:31 ⛏ Fast Castle
19 1,177 13:41 19:12 29:28 ⛏ Fast Castle
17 1,027 13:26 19:13 36:41 ⛏ Fast Castle
15 924 14:04 19:26 34:28 ⛏ Fast Castle
12 749 14:53 26:14 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,035 16,991 43,070 1,665 100,761 111,158
41,575 32,160 22,470 4,300 100,505 109,256
45,765 21,920 19,510 3,080 90,275 96,756
27,115 25,179 17,485 3,190 72,969 89,459
34,035 12,270 20,625 3,775 70,705 78,533
36,745 11,766 14,930 3,330 66,771 76,048
15,115 28,940 17,460 2,900 64,415 89,684
16,530 23,784 20,015 3,240 63,569 83,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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