AoeStats
← 棋怪、真奇怪

Arena

511764055Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
968
+17
🇪🇸 Lithuanians · Spain
948
+18
🇹🇼 Celts · Taiwan
912
+19
🇨🇳 Wei · China
890
+20
vs
🇨🇳 Romans · China
997
-19
996
-19
🇨🇳 Malay · China
989
-19
🇦🇷 Vietnamese · Argentina
936
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 2,716 9:53 14:04 30:15 ⛏ Fast Castle
35 1,653 10:42 15:25 30:29 ⛏ Fast Castle
35 1,675 12:28 16:30 33:56 ⛏ Fast Castle
34 1,590 10:59 15:31 31:21 ⛏ Fast Castle
31 1,457 11:14 15:12 30:35 ⛏ Fast Castle
28 1,319 11:19 15:30 37:43 ⛏ Fast Castle
23 1,110 10:57 20:04 33:22 ⛏ Fast Castle
23 1,099 11:04 15:04 32:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,590 13,955 16,215 1,700 69,460 78,870
20,025 31,705 12,865 1,280 65,875 73,594
31,045 17,645 12,065 2,900 63,655 68,026
29,985 20,550 10,275 1,700 62,510 74,089
24,430 21,470 10,585 2,400 58,885 79,741
15,720 17,878 9,465 1,500 44,563 48,249
21,580 12,815 7,370 1,400 43,165 54,465
16,590 9,635 10,710 2,990 39,925 48,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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