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Baltic

512706602Analyzed
4v4 RM · 8d ago on Oct 10, 2026· 56m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1376
+14
🇦🇷 Magyars · Argentina
1347
+15
🇦🇷 Saracens · Argentina
1321
+16
🇦🇷 Persians · Argentina
1303
+17
vs
🇳🇱 Ethiopians · Netherlands
1355
-17
🇹🇷 Vikings · Türkiye
1320
-15
🇹🇷 Persians · Türkiye
1310
-15
🇫🇷 Italians · France
1310
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,136 9:23 22:22 45:24 ⚔ Scout Rush
51 2,832 8:25 20:41 37:32 ⚔ Scout Rush
45 2,535 9:47 17:09 43:10 ⛏ Fish Boom FC
42 2,368 9:51 23:16 49:47 ⚔ Archer Rush
41 2,314 10:10 24:15 39:57 ⚔ Archers into Fish Boom
38 2,110 10:35 14:33 31:18 ⛏ Fish Boom FC
32 1,800 10:21 26:56 — ⚔ Fish Boom into Skirms
25 1,388 11:06 15:21 41:42 ⚔ Fish Boom FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
40,035 12,835 24,915 860 78,645 80,389
30,295 16,012 23,050 1,810 71,167 79,789
23,180 28,090 16,065 3,335 70,670 76,597
30,045 21,675 12,170 4,100 67,990 74,387
13,970 22,845 20,260 880 57,955 58,639
16,700 23,590 11,595 1,700 53,585 58,387
21,740 12,445 14,045 500 48,730 54,365
9,275 12,983 7,440 1,090 30,788 35,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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