AoeStats
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Arena

513010379Analyzed
3v3 RM · 8d ago on Oct 11, 2026· 66m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Bohemians · Ireland
929
+12
🇬🇧 Wei · United Kingdom
929
+12
🇬🇧 Ethiopians · United Kingdom
928
+12
vs
🇩🇪 Inca · Germany
856
-14
🇩🇪 Teutons · Germany
825
-11
🇩🇪 Gurjaras · Germany
819
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,550 10:42 17:16 30:01 ⛏ Fast Castle
29 1,943 11:21 16:33 29:36 ⛏ Fast Castle
22 1,459 12:21 19:29 40:32 ⛏ Fast Castle
18 1,160 12:02 20:52 38:53 ⛏ Fast Castle
15 984 12:57 19:01 35:26 ⛏ Fast Castle
10 670 13:15 20:46 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,360 25,030 18,470 2,310 99,170 108,241
47,775 29,220 18,335 1,805 97,135 117,971
27,470 37,200 15,705 1,650 82,025 88,956
25,555 34,620 15,645 2,270 78,090 108,756
37,275 19,805 18,735 1,700 77,515 89,424
22,670 10,575 8,400 2,640 44,285 48,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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