AoeStats
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Arena

512938653Analyzed
3v3 RM · 5d ago on Oct 11, 2026· 66m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
838
+18
🇩🇪 Teutons · Germany
806
+19
🇩🇪 Gurjaras · Germany
800
+19
vs
🇳🇱 Ethiopians · Netherlands
943
-21
🇳🇱 Spanish · Netherlands
847
-18
🇳🇱 Danes · Netherlands
824
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,818 10:11 14:00 28:40 ⛏ Fast Castle
32 2,099 11:10 15:33 28:56 ⛏ Fast Castle
14 960 10:52 18:44 33:04 ⛏ Fast Castle
14 954 12:37 19:45 32:14 ⛏ Fast Castle
12 792 12:01 23:34 28:08 ◆ FC into Fast Imp
11 718 12:17 19:49 54:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,015 39,610 38,745 2,350 103,720 128,997
25,985 32,255 18,015 1,890 78,145 113,795
31,430 17,175 25,920 980 75,505 80,416
32,165 21,730 18,140 860 72,895 94,513
26,665 16,530 11,045 2,685 56,925 60,257
18,885 8,610 6,185 2,700 36,380 40,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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