AoeStats
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Coastal Forest

512263776Analyzed
3v3 RM · 10d ago on Oct 8, 2026· 61m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
823
+15
🇩🇪 Lithuanians · Germany
790
+16
🇩🇪 Gurjaras · Germany
782
+18
vs
🇻🇪 Maya · Venezuela
810
-17
🇺🇸 Britons · United States
803
-16
🇨🇱 Varangians · Chile
791
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,865 14:17 21:44 35:52 ⛏ Fish Boom FC
25 1,524 14:19 20:26 44:22 ⛏ Fast Castle
21 1,326 12:21 16:21 32:44 ⛏ Fast Castle
14 897 14:54 19:38 36:10 ⛏ Fast Castle
14 852 12:02 19:05 30:30 ⛏ Fish Boom FC
10 636 13:02 28:50 44:49

Resources

Player Food Wood Gold Stone Spent Collected
31,080 26,084 20,860 1,325 79,349 94,982
34,765 17,790 18,815 1,590 72,960 80,096
20,145 27,055 17,790 4,255 69,245 75,658
25,390 12,550 17,775 1,450 57,165 82,166
12,125 19,810 13,425 2,800 48,160 59,831
10,790 9,350 2,115 1,765 24,020 23,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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