AoeStats
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Arena

511873872Analyzed
4v4 RM · 12d ago on Oct 7, 2026· 22m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1131
+11
🇦🇷 Romans · Argentina
970
+17
🇮🇹 Japanese · Italy
948
+18
🇨🇱 Persians · Chile
909
+19
vs
🇺🇸 Celts · United States
1002
-17
🇨🇳 Burgundians · China
999
-16
🇺🇸 Varangians · United States
993
-16
🇨🇳 Georgians · China
987
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 658 11:36 17:21 — ⛏ Fast Castle
30 665 10:40 18:53 — ⛏ Fast Castle
26 574 12:41 — —
21 454 8:47 17:08 — ⛏ Fast Castle
17 373 10:02 14:17 — ⛏ Fast Castle
16 348 11:57 15:42 — ⛏ Fast Castle
15 334 11:11 15:12 — ⛏ Fast Castle
15 335 11:06 16:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,935 3,280 1,400 100 10,715 12,116
5,590 3,910 900 200 10,600 11,134
5,325 3,880 250 1,010 10,465 10,439
4,550 3,640 200 200 8,590 9,917
4,000 2,725 550 650 7,925 9,255
4,540 2,590 755 0 7,885 8,013
3,630 2,955 400 0 6,985 8,027
2,350 1,245 0 0 3,595 5,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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