AoeStats
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Arena

512130424Analyzed
4v4 RM · 12d ago on Oct 8, 2026· 46m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1104
+9
🇩🇪 Britons · Germany
1030
+12
🇹🇼 Celts · Taiwan
1024
+12
🇹🇷 Huns · Türkiye
982
+14
vs
🇲🇽 Malay · Mexico
1004
-13
🇨🇴 Aztecs · Colombia
966
-13
🇨🇴 Britons · Colombia
948
-12
🇲🇽 Britons · Mexico
871
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 1,307 11:09 15:59 28:28 ⛏ Fast Castle
28 1,314 10:44 14:52 30:34 ⛏ Fast Castle
26 1,215 11:06 15:28 32:29 ⛏ Fast Castle
25 1,188 10:46 14:16 28:19 ⛏ Fast Castle
21 961 11:16 18:05 32:48 ⛏ Fast Castle
18 848 10:33 15:16 35:51 ⛏ Fast Castle
16 752 12:25 18:55 29:49 ⛏ Fast Castle
15 685 12:28 16:36 28:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,360 25,670 11,755 3,700 63,485 76,194
28,375 13,270 13,855 1,120 56,620 62,474
26,725 7,215 11,380 1,600 46,920 48,515
22,375 10,125 10,555 2,150 45,205 55,310
21,845 7,945 9,120 2,285 41,195 50,204
14,075 17,085 6,595 2,450 40,205 52,277
13,575 9,985 6,885 1,555 32,000 43,984
8,875 5,575 4,565 950 19,965 27,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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