AoeStats
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Arena

507679567Analyzed
4v4 RM · 15d ago on Sep 19, 2026· 36m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Italians · Hong Kong SAR China
1115
+14
🇩🇪 Mongols · Germany
1045
+17
🇲🇽 Burmese · Mexico
978
+20
🇭🇺 Teutons · Hungary
975
+20
🇨🇳 Jurchens · China
1048
-17
🇨🇳 Armenians · China
1021
-16
🇨🇳 Inca · China
1006
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,496 10:44 16:25 31:10 ⛏ Fast Castle
31 1,136 10:25 14:13 29:27 ⛏ Fast Castle
29 1,064 10:09 14:52 31:06 ⛏ Fast Castle
29 1,078 10:28 14:14 30:35 ⛏ Fast Castle
29 1,045 11:11 15:33 29:35 ⛏ Fast Castle
27 986 11:04 15:17 30:52 ⛏ Fast Castle
22 799 11:24 16:50 29:37 ⛏ Fast Castle
16 593 11:51 15:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,275 15,175 9,910 3,980 49,340 56,736
22,120 13,605 6,325 3,800 45,850 50,005
14,755 14,410 8,435 2,550 40,150 49,433
19,935 13,660 4,170 2,350 40,115 45,037
17,280 14,005 7,225 955 39,465 48,837
17,045 12,535 6,760 1,650 37,990 40,830
17,380 11,490 6,120 950 35,940 41,624
6,945 6,130 2,315 1,530 16,920 17,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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