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African Clearing

513107073Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 72m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1447
+10
🇲🇽 Koreans · Mexico
1439
+10
🇨🇴 Tupi · Colombia
1322
+14
🇺🇸 Mongols · United States
1306
+14
vs
🇦🇷 Magyars · Argentina
1325
-13
🇦🇷 Spanish · Argentina
1295
-12
🇦🇷 Persians · Argentina
1286
-12
🇦🇷 Vietnamese · Argentina
1267
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 3,280 12:55 17:21 30:19 ⛏ Fast Castle
41 2,987 14:06 18:36 40:58 ⛏ Fast Castle
40 2,850 12:08 25:05 42:59 ⚔ Scout Rush
40 2,896 13:49 17:26 37:39 ⛏ Fast Castle
35 2,536 13:42 22:09 54:47 ⚔ Scout Rush
32 2,317 12:47 23:09 46:31 ⚔ Archer Rush
30 2,142 11:38 24:07 34:05 ⚔ Scout Rush
22 1,555 12:25 16:19 55:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,485 44,979 11,115 2,250 108,829 117,220
45,960 20,553 36,580 1,360 104,453 106,771
32,550 37,518 25,685 6,800 102,553 104,146
18,575 46,185 14,600 5,760 85,120 102,319
36,340 19,969 16,840 3,100 76,249 81,564
26,765 32,984 5,230 2,445 67,424 75,012
24,015 15,978 11,585 2,155 53,733 57,820
23,670 13,000 12,115 1,250 50,035 54,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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