AoeStats
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Nomad

513104496Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 4m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
1294
+12
🇺🇸 Bulgarians · United States
1294
+12
1229
+14
🇺🇸 Saracens · United States
1215
+15
vs
🇨🇴 Ethiopians · Colombia
1297
-17
1267
-16
🇲🇽 Lithuanians · Mexico
1155
-12
🇲🇽 Teutons · Mexico
1057
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 231 — — —
40 196 — — —
33 161 — — —
32 160 — — —
30 149 — — —
29 145 — — —
22 107 — — —
19 92 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 800 0 200 1,250 485
400 575 0 100 1,075 418
350 625 0 100 1,075 527
400 525 0 100 1,025 303
250 490 0 100 840 95
200 431 0 100 731 130
300 300 0 100 700 389
400 175 50 0 625 284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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