AoeStats
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Coastal Forest

512840656Analyzed
4v4 RM · 25d ago on Oct 11, 2026· 15m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1266
+15
🇨🇳 Tatars · China
1238
+16
🇨🇳 Varangians · China
1208
+17
🇨🇳 Byzantines · China
1160
+18
vs
🇺🇸 Poles · United States
1264
-19
1228
-16
🇫🇮 Varangians · Finland
1222
-16
🇯🇵 Burmese · Japan
1203
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 841 10:03 — — ⚔ Archer Rush
43 664 10:32 — — ⚔ Archer Rush
41 632 9:21 — — ⚔ Archer Rush
39 612 8:40 — — ⚔ Scout Rush
35 541 9:47 — — ⚔ Scout Rush
34 533 9:30 — — ⛏ Fish Boom FC
28 444 10:48 15:19 — ⛏ Fast Castle
18 286 11:24 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,300 1,794 50 0 6,144 6,279
3,200 2,428 280 0 5,908 6,196
3,100 2,020 250 0 5,370 6,087
2,470 2,022 815 0 5,307 6,474
2,400 1,634 820 0 4,854 5,148
2,765 1,826 150 0 4,741 4,790
2,270 1,864 405 0 4,539 4,549
2,650 1,492 200 0 4,342 4,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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