AoeStats
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Nomad

504657649Analyzed
4v4 RM · 2mo ago on Sep 6, 2026· 80m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1381
+14
🇺🇸 Wei · United States
1344
+16
🇺🇸 Khitans · United States
1313
+17
🇺🇸 Ethiopians · United States
1249
+20
vs
🇨🇴 Japanese · Colombia
1388
-19
🇺🇸 Italians · United States
1368
-18
🇲🇽 Vietnamese · Mexico
1302
-15
🇨🇳 Koreans · China
1297
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,851 13:18 21:17 39:18 ⛏ Fish Boom FC
42 3,414 13:33 17:29 39:01 ⛏ Fish Boom FC
41 3,315 13:33 24:57 51:11 ⛏ Fish Boom into Fire Galleys into Galleys FC
40 3,226 12:47 20:32 38:52 ⛏ Fish Boom into Galleys FC
35 2,794 15:42 19:56 34:48 ⛏ Fish Boom FC into Galleys
30 2,388 13:36 23:09 41:15 ⛏ Fish Boom into Fire Galleys FC
19 1,496 13:36 26:06 65:58 ⛏ Fast Castle
16 1,315 13:47 24:30 62:20 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
52,295 44,866 19,870 5,700 122,731 129,361
40,895 31,535 28,560 4,500 105,490 118,517
36,735 41,036 23,135 1,705 102,611 107,780
22,705 48,665 15,145 4,975 91,490 100,213
25,650 34,122 21,055 5,165 85,992 98,568
27,775 27,285 24,205 3,780 83,045 84,769
24,140 31,065 11,965 6,190 73,360 76,931
42,500 14,868 2,740 2,975 63,083 70,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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