AoeStats
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Nomad

520494238Analyzed
3v3 RM · 2d ago on Nov 12, 2026· 43m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1506
+10
🇦🇷 Burgundians · Argentina
1412
+13
🇦🇷 Hindustanis · Argentina
1272
+17
vs
🇸🇪 Malay · Sweden
1378
-15
🇪🇸 Vietnamese · Spain
1329
-13
🇺🇸 Magyars · United States
1294
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,153 11:31 21:12 37:02 ⛏ Fish Boom into Galleys FC
34 1,454 12:44 17:11 36:10 ⛏ Fish Boom into Fire Galleys FC
32 1,384 12:19 16:43 — ⛏ Fish Boom FC
27 1,156 13:56 17:36 35:49 ⛏ Fish Boom FC
25 1,075 13:58 24:15 — ⚔ Fish Boom into Scouts FC
21 925 11:56 21:36 41:32 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,420 17,775 10,635 4,950 51,780 56,443
15,595 16,034 8,125 1,705 41,459 44,471
11,800 12,115 7,695 2,450 34,060 39,837
10,640 8,478 4,575 1,760 25,453 26,328
8,820 5,760 2,260 1,075 17,915 18,103
6,385 5,210 2,195 1,600 15,390 16,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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