AoeStats
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MegaRandom

516349082Analyzed
3v3 RM · 11d ago on Oct 25, 2026· 177m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
632
+14
🇬🇷 Persians · Greece
587
+15
🇩🇪 Persians · Germany
539
+17
vs
🇩🇪 Spanish · Germany
898
-102
🇩🇪 Britons · Germany
412
-9
🇩🇪 Persians · Germany
410
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 4,216 10:08 22:36 39:03 ⚔ Fish Boom into Archers
12 2,217 13:52 29:09 36:06 ⛏ Fish Boom FC
9 1,516 14:20 26:24 44:04 ⛏ Fish Boom
9 1,612 12:04 31:29 44:21 ⛏ Fish Boom into Fire Galleys FC
9 1,672 11:20 21:47 35:22
8 1,335 12:21 21:57 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
103,450 35,020 49,985 10,180 198,635 209,935
39,015 40,060 44,105 9,015 132,195 141,132
49,370 19,655 42,185 2,100 113,310 116,177
48,130 14,710 24,905 2,765 90,510 95,366
28,210 19,485 25,630 3,400 76,725 84,270
10,940 24,225 23,280 2,700 61,145 61,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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