AoeStats
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MegaRandom

514680227Analyzed
2v2 RM · 19d ago on Oct 18, 2026· 140m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
459
+13
🇹🇷 Bulgarians · Türkiye
377
+15
vs
🇩🇪 Britons · Germany
383
-14
🇩🇪 Persians · Germany
382
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 2,328 13:10 23:58 47:36 ⛏ Fish Boom FC
15 2,127 9:58 29:21 53:24 ⚔ Skirmisher Rush
9 1,196 9:35 16:45 39:23 ⛏ Fast Castle
7 1,016 9:12 24:51 34:29 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
75,290 17,550 45,485 3,295 141,620 165,919
38,465 39,475 48,570 13,625 140,135 223,120
49,215 34,510 34,960 4,425 123,110 147,782
18,190 30,480 33,830 1,425 83,925 89,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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