AoeStats
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MegaRandom

514671534Analyzed
2v2 RM · 19d ago on Oct 18, 2026· 52m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
585
+8
🇺🇸 Romans · United States
545
+9
vs
🇩🇪 Britons · Germany
391
-8
🇩🇪 Persians · Germany
391
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 2,058 17:27 27:53 — ⚔ M@A Rush
28 1,485 13:02 23:20 — ⚔ Fish Boom into Archers into Skirms
9 467 12:11 17:45 — ⛏ Fast Castle
8 398 12:48 34:07 — ⚔ Fire Galley Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,070 17,100 5,025 1,545 37,740 39,369
10,650 15,401 3,965 900 30,916 46,585
4,575 7,040 4,725 1,420 17,760 19,134
8,090 4,180 2,395 2,050 16,715 16,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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