AoeStats
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Baltic

513012875Analyzed
2v2 RM · 26d ago on Oct 11, 2026· 57m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
510
+12
🇺🇸 Koreans · United States
393
+16
vs
🇩🇪 Britons · Germany
405
-14
🇩🇪 Persians · Germany
405
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 1,006 12:37 23:58 37:44 ⛏ Fish Boom into Fire Galleys FC
13 770 16:11 25:12 40:32 ⛏ Fish Boom
7 378 12:23 20:36 32:16 ⚔ Archers into Fast Imp
7 428 11:48 23:20 35:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,475 19,745 16,694 2,625 62,539 77,619
15,075 19,180 10,615 3,035 47,905 52,793
14,810 8,585 7,335 1,335 32,065 39,731
8,810 8,320 8,140 1,350 26,620 30,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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