AoeStats
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MegaRandom

512978895Analyzed
2v2 RM · 26d ago on Oct 11, 2026· 52m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
563
+11
🇺🇸 Romans · United States
563
+11
vs
🇩🇪 Britons · Germany
447
-11
🇩🇪 Persians · Germany
447
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,211 10:26 17:17 46:04 ⛏ Fast Castle
11 600 11:19 21:04 35:29 ⛏ Fast Castle
10 503 10:44 17:40 — ⚔ Archer Rush
8 426 12:26 19:48 44:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,640 13,490 8,690 850 36,670 43,856
13,990 6,560 6,270 1,300 28,120 30,100
10,780 8,515 5,570 2,275 27,140 31,025
4,845 5,885 3,215 655 14,600 17,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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