AoeStats
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MegaRandom

511393830Analyzed
2v2 RM · 1mo ago on Oct 4, 2026· 59m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
429
+18
🇩🇪 Persians · Germany
429
+18
vs
🇬🇧 Japanese · United Kingdom
502
-19
🇲🇹 Huns · Malta
459
-17
Player eAPM Actions Feudal Castle Imperial Opening
13 756 16:13 25:32 38:19 ⛏ Fish Boom into Fire Galleys FC
11 656 9:20 15:27 35:51 ⚔ Archer Rush
9 543 11:21 17:20 27:25 ⛏ Fast Castle
4 261 14:49 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,195 9,660 12,075 1,300 46,230 54,930
18,325 9,920 7,105 3,745 39,095 42,610
6,020 8,600 9,180 650 24,450 25,684
4,205 2,850 200 1,525 8,780 12,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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