AoeStats
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Black Forest

511380069Analyzed
2v2 RM · 10d ago on Oct 4, 2026· 58m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Danes · Kyrgyzstan
507
+13
🇩🇪 Slavs · Germany
494
+13
vs
🇩🇪 Britons · Germany
437
-13
🇩🇪 Persians · Germany
437
-13
Player eAPM Actions Feudal Castle Imperial Opening
13 751 10:48 23:46 36:22 ⛏ Fast Castle
12 715 11:13 21:10 30:10 ⛏ Fast Castle
7 406 13:01 19:52 33:46 ⛏ Fast Castle
7 383 13:48 23:25 35:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,930 21,338 15,890 3,790 66,948 92,352
22,305 13,612 12,010 3,610 51,537 66,211
16,595 9,184 8,895 2,765 37,439 48,065
9,110 10,175 9,265 1,320 29,870 33,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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