AoeStats
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MegaRandom

511358693Analyzed
2v2 RM · 8d ago on Oct 4, 2026· 62m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
587
+9
🇹🇷 Tatars · Türkiye
500
+13
vs
🇩🇪 Britons · Germany
431
-11
🇩🇪 Persians · Germany
431
-11
Player eAPM Actions Feudal Castle Imperial Opening
15 919 13:09 22:36 38:01 ⛏ Fast Castle
14 872 13:45 22:23 44:50 ⛏ Fast Castle
8 484 13:08 23:42 41:06 ⚔ Archer Rush
8 516 12:09 19:44 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,420 18,850 12,240 3,075 55,585 62,386
21,220 15,020 11,755 2,250 50,245 58,963
21,750 8,367 10,630 1,675 42,422 44,483
8,735 6,840 7,110 1,310 23,995 27,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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