AoeStats
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Nomad

511454823Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 79m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1396
+13
🇧🇷 Tupi · Brazil
1367
+15
🇨🇳 Koreans · China
1311
+17
🇲🇽 Dravidians · Mexico
1299
+17
vs
🇮🇳 Dravidians · India
1363
-16
🇮🇳 Varangians · India
1361
-17
🇺🇸 Italians · United States
1324
-15
🇮🇳 Khmer · India
1294
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 3,420 12:28 19:05 54:47 ⛏ Fish Boom FC into Fire Galleys
39 3,103 11:59 21:55 29:56 ⛏ Fish Boom into Galleys into Fire Galleys FC
37 2,933 13:59 18:52 41:41 ⚔ Fish Boom into Archers FC
29 2,311 13:41 20:13 35:58 ⛏ Fish Boom FC
27 2,182 14:35 19:43 55:31 ⛏ Fish Boom FC
25 2,032 14:56 23:43 41:53 ⚔ Fish Boom into Towers into Archers FC
25 2,010 12:17 27:46 35:30 ⚔ Fish Boom into Archers into Towers
21 1,655 14:40 19:41 45:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,905 60,854 34,675 4,790 138,224 169,855
67,370 18,136 8,360 4,150 98,016 110,310
23,255 38,804 17,485 7,250 86,794 95,160
32,005 34,895 8,720 2,460 78,080 84,879
26,390 16,465 14,520 7,500 64,875 70,420
27,735 19,045 14,730 3,335 64,845 75,483
27,365 22,850 8,275 4,725 63,215 64,742
11,325 31,830 14,880 3,875 61,910 64,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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