AoeStats
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African Clearing

511100678Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 32m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Aztecs · Czechia
1231
+14
🇨🇿 Franks · Czechia
1224
+15
🇩🇪 Tatars · Germany
1216
+15
🇨🇿 Huns · Czechia
1214
+15
vs
🇫🇷 Spanish · France
1231
-16
🇬🇷 Inca · Greece
1197
-15
🇷🇺 Celts · Russia
1184
-14
🇹🇷 Burgundians · Türkiye
1175
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,022 13:52 23:20 —
30 962 14:12 17:56 — ⛏ Fast Castle
30 980 14:16 18:42 — ⛏ Fast Castle
25 822 14:08 18:31 — ⛏ Fast Castle
23 727 14:00 19:37 — ⛏ Fast Castle
22 720 13:45 17:57 — ⛏ Fast Castle
18 578 19:57 — —
17 564 15:17 23:53 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,975 7,125 2,470 600 20,170 21,791
10,355 6,620 775 1,050 18,800 20,139
9,430 4,835 1,740 850 16,855 17,710
7,390 4,135 1,895 860 14,280 16,773
7,455 3,660 1,510 1,120 13,745 16,515
6,300 4,394 1,035 885 12,614 12,542
3,790 1,605 435 750 6,580 8,166
2,450 2,333 95 100 4,978 5,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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