AoeStats
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Oasis

516601391Analyzed
4v4 RM · 11d ago on Oct 26, 2026· 25m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1444
+7
🇨🇳 Franks · China
1281
+13
🇨🇴 Saracens · Colombia
1230
+14
🇨🇴 Varangians · Colombia
1193
+15
vs
🇦🇷 Saxons · Argentina
1235
-13
🇵🇹 Khmer · Portugal
1225
-13
🇫🇷 Ethiopians · France
1185
-12
🇨🇳 Danes · China
1178
-11
Player eAPM Actions Feudal Castle Imperial Opening
81 2,057 9:44 25:20 — ⚔ Archer Rush
66 1,686 9:15 23:46 — ⚔ Archer Rush
49 1,233 9:12 21:18 — ⚔ M@A Rush
49 1,244 10:10 23:47 — ⚔ Scout Rush
48 1,207 9:40 24:13 — ⚔ Scout Rush
44 1,128 10:19 — — ⚔ Archer Rush
34 868 9:28 23:00 — ⚔ Scout Rush
22 564 11:30 14:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,455 3,601 1,020 0 13,076 13,740
6,580 3,716 1,820 100 12,216 12,515
7,140 3,585 665 0 11,390 13,626
4,210 4,213 2,660 65 11,148 12,697
5,630 3,544 1,105 125 10,404 11,502
4,220 3,635 1,740 0 9,595 11,643
2,900 3,927 2,260 125 9,212 10,069
4,400 3,015 600 245 8,260 8,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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