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African Clearing

513526311Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 40m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1342
+13
🇵🇪 Franks · Peru
1307
+14
🇦🇷 Mapuche · Argentina
1290
+15
🇨🇳 Maya · China
1286
+15
vs
🇨🇴 Berbers · Colombia
1281
-14
🇲🇽 Georgians · Mexico
1274
-15
🇵🇪 Bengalis · Peru
1271
-14
🇲🇽 Armenians · Mexico
1265
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,515 14:41 19:56 — ⛏ Fast Castle
37 1,517 13:42 17:54 36:49 ⛏ Fast Castle
34 1,404 13:09 19:59 32:47
31 1,264 12:52 25:09 29:42 ⚔ Scouts into Fast Imp
30 1,211 12:52 17:01 36:49 ⛏ Fast Castle
29 1,184 11:37 23:41 — ⚔ Scout Rush
25 1,017 14:46 18:39 35:56 ⛏ Fast Castle
22 898 12:43 23:07 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
19,400 9,025 10,245 300 38,970 40,797
17,040 8,359 5,770 1,700 32,869 40,045
12,820 10,373 5,595 1,315 30,103 34,057
12,330 8,715 2,205 1,760 25,010 27,474
8,440 10,263 5,205 400 24,308 26,780
8,045 8,096 2,805 1,040 19,986 25,259
9,015 6,045 1,690 2,495 19,245 21,049
9,345 6,675 1,550 1,600 19,170 19,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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