AoeStats
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Black Forest

513466165Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khitans · United Kingdom
1349
+14
🇮🇳 Italians · India
1345
+15
🇮🇳 Chinese · India
1296
+17
🇮🇳 Cumans · India
1236
+18
vs
🇫🇷 Burmese · France
1334
-17
🇺🇸 Varangians · United States
1312
-16
🇺🇸 Poles · United States
1311
-16
🇦🇷 Aztecs · Argentina
1290
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,793 12:58 17:27 33:25 ⚔ Fish Boom FC into Archers
32 1,570 15:03 18:54 29:03 ⛏ Fish Boom FC
30 1,470 12:27 21:07 34:44 ⛏ Fast Castle
28 1,375 11:19 15:19 30:11 ⛏ Fast Castle
27 1,312 10:44 23:29 38:51 ⛏ Fish Boom FC
24 1,169 10:52 22:24 33:51 ⚔ M@A FC
22 1,071 12:07 16:24 29:54 ⛏ Fish Boom FC
19 930 11:23 20:25 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,490 30,105 18,225 750 81,570 86,381
41,775 14,392 13,555 2,645 72,367 82,404
28,400 22,325 15,305 4,430 70,460 77,425
20,795 23,875 19,000 2,900 66,570 85,393
24,210 18,211 11,755 3,025 57,201 59,385
15,420 21,778 15,530 3,285 56,013 66,093
25,445 10,608 12,400 3,210 51,663 69,665
21,105 12,095 8,680 2,830 44,710 48,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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