AoeStats
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African Clearing

513317136Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 22m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
1492
+9
🇭🇳 Mongols · Honduras
1416
+11
🇺🇸 Georgians · United States
1287
+16
🇲🇽 Vietnamese · Mexico
1101
+82
vs
🇨🇦 Varangians · Canada
1340
-17
1321
-16
🇦🇷 Jurchens · Argentina
1305
-15
🇲🇽 Tatars · Mexico
1232
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 1,372 12:48 19:25 — ⛏ Fast Castle
54 1,216 10:54 21:52 — ⚔ Scout Rush
34 772 18:19 — —
30 680 13:44 18:39 — ⛏ Fast Castle
22 492 14:10 18:05 — ⛏ Fast Castle
22 500 13:34 17:33 — ⛏ Fast Castle
20 441 13:12 20:00 — ⛏ Fast Castle
16 363 15:59 20:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,550 3,471 250 850 9,121 8,466
4,735 2,469 510 750 8,464 8,141
4,850 2,935 250 225 8,260 8,620
3,100 2,950 885 1,075 8,010 7,226
3,400 2,769 1,080 200 7,449 8,033
3,410 2,093 840 200 6,543 6,226
3,290 2,353 50 400 6,093 6,682
3,045 1,595 250 120 5,010 5,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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