AoeStats
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Nomad

511192546Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 52m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
989
+13
🇲🇽 Shu · Mexico
902
+16
🇲🇽 Sicilians · Mexico
871
+18
🇲🇽 Japanese · Mexico
852
+18
vs
🇲🇽 Byzantines · Mexico
925
-17
🇺🇸 Varangians · United States
914
-16
🇨🇴 Danes · Colombia
912
-16
🇨🇳 Chinese · China
896
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,467 14:31 18:58 34:16 ⛏ Fish Boom FC
25 1,307 15:20 21:32 31:45 ⛏ Fish Boom FC
24 1,250 15:23 25:51 48:12 ⚔ Fish Boom into Skirms
19 982 17:56 23:01 40:19 ⛏ Fish Boom FC
19 1,011 15:14 26:34 31:43 ⛏ Fish Boom FC into Fast Imp
15 808 15:07 20:08 35:01 ⛏ Fast Castle
15 772 15:03 29:28 44:43 ⚔ Fish Boom into M@A into Archers into Scouts
14 722 16:51 21:42 42:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,335 17,010 12,495 6,775 55,615 79,865
18,525 16,935 7,850 6,125 49,435 59,446
16,125 16,902 8,405 3,775 45,207 52,024
14,895 13,910 6,960 2,680 38,445 48,239
16,230 11,575 6,875 3,450 38,130 53,025
13,875 13,150 6,845 2,590 36,460 45,136
9,050 18,625 6,845 1,655 36,175 45,248
12,470 8,285 5,810 2,150 28,715 41,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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