AoeStats
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Black Forest

511383932Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 59m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1144
+17
🇦🇷 Danes · Argentina
1118
+18
vs
🇬🇧 Khitans · United Kingdom
1171
-17
🇬🇧 Inca · United Kingdom
1171
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 2,407 12:01 15:52 31:29 ⛏ Fast Castle
37 2,193 13:10 17:45 34:54 ⛏ Fast Castle
31 1,831 11:55 15:59 32:38 ⛏ Fast Castle
28 1,655 10:21 17:30 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,110 22,050 25,450 4,105 102,715 105,231
40,385 29,200 26,910 3,915 100,410 109,629
27,650 34,880 24,985 3,865 91,380 112,575
37,910 25,996 18,820 2,925 85,651 114,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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