AoeStats
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Golden Pit

515972746Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 35m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
1195
+16
🇺🇸 Magyars · United States
1176
+17
🇩🇪 Britons · Germany
1150
+18
🇬🇧 Ethiopians · United Kingdom
1091
+30
vs
🇺🇸 Byzantines · United States
1219
-19
🇨🇳 Koreans · China
1203
-18
🇻🇳 Maya · Vietnam
1199
-18
🇭🇰 Georgians · Hong Kong SAR China
1169
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,565 9:35 22:28 — ⚔ Scout Rush
34 1,194 8:54 23:36 — ⚔ Archer Rush
30 1,079 10:53 23:27 — ⚔ Archer Rush
27 966 11:50 17:46 — ⛏ Fast Castle
26 943 10:45 24:53 — ⚔ Scout Rush
18 636 9:49 18:44 — ⚔ Archer Rush
16 568 10:39 16:53 — ⚔ FC into Archers
15 546 11:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,670 9,120 2,435 1,050 24,275 26,282
11,880 6,645 3,020 200 21,745 24,072
8,460 6,801 2,085 1,415 18,761 22,003
7,265 5,570 1,315 3,095 17,245 19,149
6,085 4,631 1,725 975 13,416 14,434
5,775 4,724 1,440 750 12,689 13,261
4,600 4,495 2,120 860 12,075 13,548
3,235 2,608 50 125 6,018 7,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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