AoeStats
← Shiza

Golden Pit

513699737Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 54m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1026
+14
🇪🇸 Muisca · Spain
1017
+14
vs
🇧🇪 Berbers · Belgium
1000
-21
🇪🇸 Persians · Spain
947
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,994 11:06 21:34 41:01 ⚔ Scout Rush
30 1,611 10:46 18:47 41:51 ⛏ Fast Castle
20 1,058 12:57 16:59 36:42 ⛏ Fast Castle
18 977 9:59 22:42 —

Resources

Player Food Wood Gold Stone Spent Collected
22,965 11,890 11,170 2,965 48,990 65,789
17,330 13,462 6,705 2,350 39,847 43,049
18,925 7,770 8,935 2,900 38,530 44,980
10,255 9,898 2,800 2,615 25,568 31,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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