AoeStats
← Shiza

Arabia

513690482Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 32m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1011
+15
🇪🇸 Shu · Spain
1002
+15
vs
🇫🇷 Danes · France
990
-15
🇹🇷 Cumans · Türkiye
990
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,176 10:17 23:03 — ⚔ Scout Rush
18 597 11:39 21:50 —
18 583 11:57 17:37 — ⛏ Fast Castle
14 445 11:09 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,440 5,763 2,170 1,630 18,003 19,441
7,025 5,610 2,930 100 15,665 19,826
8,025 4,031 1,245 750 14,051 14,148
2,395 1,273 0 100 3,768 4,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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