AoeStats
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Arena

511449756Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 43m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1153
+16
🇺🇸 Lithuanians · United States
1149
+16
🇵🇪 Franks · Peru
1141
+16
🇵🇪 Chinese · Peru
1138
+16
vs
🇺🇸 Varangians · United States
1191
-19
🇺🇸 Teutons · United States
1132
-15
🇺🇸 Danes · United States
1129
-15
🇺🇸 Maya · United States
1127
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 3,045 10:39 15:41 32:33 ⛏ Fast Castle
54 2,353 10:48 15:30 34:12 ⛏ Fast Castle
43 1,896 11:08 14:42 29:43 ⛏ Fast Castle
40 1,725 10:43 16:00 27:45 ⛏ Fast Castle
39 1,718 11:15 15:00 30:17 ⛏ Fast Castle
39 1,706 10:26 15:03 28:52 ⛏ Fast Castle
39 1,711 10:51 15:52 34:36 ⛏ Fast Castle
35 1,542 10:52 14:58 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,740 15,515 20,445 3,050 66,750 73,664
26,065 17,074 13,060 1,775 57,974 64,014
15,390 19,490 11,440 2,810 49,130 54,946
20,595 12,525 12,345 950 46,415 57,466
24,560 11,530 6,995 2,800 45,885 50,174
22,320 10,068 6,450 3,995 42,833 50,644
13,000 14,060 9,455 3,515 40,030 47,031
11,595 10,480 3,005 1,080 26,160 31,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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